Cloud Drift DevLog 1


Hey everyone! 

In today's developer log I'm going to be talking about the fundamentals of Drone flight as well as showing some of the environments being worked on at the moment.

In terms of drone flight, I've implemented a mix of arcade controls with custom momentum based physics. The end result is precise movement that puts direct control in the player's hands while also rewarding you for building and maintaining your speed.

The drone is also capable of performing various maneuvers that greatly enhance the flying experience and give more movement options to the player.

One of those maneuvers is Boosting which greatly increases your acceleration and temporarily raises the speed limit of your drone's engine. However, Boosting will constantly drain the drone's battery, reducing your Energy at a constant rate. Also while you're Boosting the drone becomes increasingly harder to control as its angular velocity is severely limited.

Furthermore, we've created a bunch of assets for Cloud City to be used as building blocks for creating the city environment the game takes place in. As the game takes place in the near future, we've decided to divide the city's architecture in two categories: Urban and Futuristic. So far we've created a good amount of different buildings in both categories, but there is certainly more variations and building decorations coming. 

Finally, in order to achieve some variety and greatly increase performance we're utilizing Material Property Blocks to create potentially infinite color variations for our assets.


I'd like to thank you for your time, next developer log we'll take a look at more drone maneuvers that you'll be able to perform in Cloud Drift.

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